

You should be able to fatten up the guitar parts by compressing them some. As an alternative, you could try that common bus to a compressor scenario. Now if you play back those layered guitars and it still doesn't sound good to you, then you'll know next time that you need to distort each individual tone a little bit more. The result should be just as BIG as the guitars you have on this track now, but it will sound less loud and it will sit in the mix a bit nicer.that's my prediction anyway hah. Now imagine all 8 of these crunchy tracks on top of each other, in their individual parts they might sound/look puny but when you stack them on top of each other you'll get a pretty blocky looking region not unlike the blockiness of a single guitar track recorded with heavy distortion, but the block will be less uniform in it's composition. Since each guitar track's performance will (probably) vary a little, there will be nuances in each waveform to make it unique from the last. Now imagine 8 guitar overdubs using the crunchy settings. The region will look less block like.but when it's solo'd it will also sound kind of limp. Now on the other hand, imagine the waveform of a crunchy, yet not quite saturated tone. You'd get a seriously block looking waveform, where each part is more or less the same thing. Visualize what it might look like if you stacked all those already blocky looking heavily distorted guitar regions on top of each other. When you overdub multiple takes of the heavily distorted guitar parts, the waveforms will more or less look like a block of compressed audio (even though a compressor wasn't technically used, the audio will have a compressed quality to it). Notice how when you record a clean lick on the guitar the waveforms look sparse when compared to a gain heavy lick, which looks more like a block of compressed audio. What I meant to say is that using lots of distortion can defile your guitar performance kind of like a compressor can ruin the dynamics in a mix. I should have been more clear about the dynamics comment I made earlier. It will definitely sound huge, but it might sound more like eight 5150's in a concrete tank vs Behemoth.

I don't think that applying universal compression will give you the type of crushing tone you're looking for. Someone speak up if I'm wrong but I don't think you should try to compress all your guitars that way unless you can hear a reason in the mix that might compel you to do such a thing. I think it could be but is not necessarily appropriate to apply light compression to the guitars through a common bus, like it sounds like you've already done (I assume this is what you did: assign all guitars to "Bus 1-2" then use an Aux track with "Bus 1-2" as the input and a compressor as an insert on the aux track). To me, and I'm a novice, it seems like your guitars are too compressed. I think cutting the highs on your guitar tracks might help, but that's more like a bandaid then a fix in this scenario. nowhere to be found.Ĭompression can help tame a guitar performance if that's what you're after, but I don't believe additional compression is what your mix needs right now. Too much compression and bang, the dynamics are gone. I wanna hear those strings bouncing in and out, up and down unpredictably and dynamic. Obviously all this added fizz and stuff takes away the definition too.Ĭompression is a diffrerent story, me i just take off the peaks and thats it. Same goes here, too much dist, "cant get the meat up." hahaha.īut its true, no meat = no meat, anyway you look at it. So you bring up the level and now its way too clicky and sounds stupid. Thats all fine and good, but now youre limited to how loud you can now get the meat of the sound which is hiding behind the added eq. So you crank up the top end on the kicks and O/h's to bring out the crispness.

Thing with mixing is, if you put too much of anything over and above its natural sound, you'll be restricted as toĮxample, youve got drums all tricked up, and in your mind you want the clickiest and most brutal sound possible. The guitars though, have too much distortion, or maybe too much presence.
